Linda Heffler
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3D Modeling

3ds Max  |  Autodesk Maya

Modeling from primitive shapes such as a box or sphere, or even a single polygon plane, all 3D models begin in their software. Using two methods of modeling created two styles of objects. Building up from the ground with boxes and manipulating points in 3D space created a natural feel towards 3D, although tedious in its process. This style worked well with Autodesk Maya. Starting with a blueprint and using a proper turn-around sheet used a technical process, but require much more forethought and calculations, working well with hard-surface programming in 3ds Max.
Combining both methods created a good base to further texture and light, using UV Maps and various rendering techniques.
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